IM Requirements

Spring 2021 Courses

IIMC-510: Research and Practice SeminarTom Leeser

Section 1 open to MFA1 Integrated Media students only. Section 2 available by Permission of Instructor Only. This seminar is an advanced graduate seminar focusing on topics in history and theory with in-depth analysis and discussion of critical issues inherent in the use of technology in art practice, interdisciplinary collaboration, performance disseminaton and display of work with multiple forms of media. Readings will be used to address the history of interdisciplinary, interactive work and the developments in many fields that have led to the present state of the art. We will be reviewing works by artists that lectures in the “Conversations on Technology, Media and Practice” class, in addition to texts that provide an insight to recent media theory and global networked culture.

IIMC-690: Integrated Media Project & Critique Tom Leeser, Francesca Penzani & Hillary Kapan

Members of the faculty and fellow students participate in the Integrated Media Studio & Critique. In the fall semester, the students work with the faculty to develop an Integrated Media project. Each week in the spring semester, one student or collaborative team gives a formal presentation of their Integrated Media project to be followed by an extended discussion with the their peers and faculty. This is a rigorous but supportive forum for considering technology-based artworks, and discussing current trends and issues in the field of new media. There will also be opportunities for hands-on workshops and demonstrations of new technology and new media during the fall semester.

IIMC-639-01 Pandaemonium Architecture, Machine Learning – Scott Benzel

Pandaemonium Architecture was introduced in the 1958 Mechanisation of Thought Processes symposium as an early pattern recognition model for AI. Named after the demon-inhabited city in Milton’s Paradise Lost, the Pandaemonium Architecture assemblage employs ‘demons’ -bits of information or code- which ‘scream’ in order to ascend a hierarchy of algorithmic hurtles. AI and ML can be applied to any digital artistic medium, including video, sound, text, still images, and 3d modeling and printing. Further, ML can be ‘trained’ on almost any digital information, making it a powerful tool in the artist’s arsenal. Generative Adversarial Nets, a currently popular form of ML, combine generative and adversarial operations and function as rapidly iterated critique, analogous to hyperspeed natural selection, quickly evolving its objects to high levels of complexity. Predictive Analytics employs game theory, statistical analysis, data analysis, scenario planning, and Modeling and Simulation to create accurate predictive models for different aspects of the future. Social Engineering operates on individuals and masses to ‘create’ this future. These are the tools of the technocracy. Artists should consider picking them up as well. Participants in the course will explore and employ basic Artificial Intelligence and Machine Learning, including Core ML, Runway, and Python-based GANS (Generative Adversarial Nets), DCGANS (Deep Convolution Generative Adversarial Nets), Minimax and Maxout Networks, as well as online-based AI’s like DeepDream and OpenAI Gym and simple apps based on generative and Alife algorithms to make art. Labs will demonstrate the use of tools and resources to research and create ML based artworks and will allow time for participants to focus on individual or group Final Projects. Computer literacy, conceptual skills, and basic coding skills are required. Advanced coding will not be necessary, however, advanced coders are encouraged to participate.

IIMC-550: Virtual Space StrategiesDaniel Jackson

Although game engines were designed to facilitate the creation of traditional video games, they have evolved into complex tools that allow for the creation of three-dimensional virtual worlds that may exist far outside the traditional conception of a “game.” This Integrated Media workshop introduces game engines as a tool to create real-time rendered interactive art, with a particular focus on three-dimensional virtual space. Through readings, discussions, workshops, and tutorials, students will learn to harness game engines’ real-time rendering and creative capabilities as part of their artistic practice and to create interactive virtual experiences, primarily in the Unity game engine. We will discuss various avenues for deployment of interactive experiences, including VR, AR, and more traditional screen-based exhibition.

IIMC-540: Design Research Group – Scott Benzel

This is an elective class for Integrated Media MFA2 students. This course may be open to students at other year levels, and in other Schools, by Permission of Instructor The class as a group will analyze and critique an Integrated Media Research Project, from the proposal stage through conceptual development, production and to the final output. The students will present their proposal within a critique format to their peers and faculty for feedback and advisement on a weekly basis.

Presentations of research, works-in-progress, technology applications, methodologies and critical analysis will all be a part of the discussions within the class. Upon completion the students will present their IM Research Project and their associated body of work to the class for the final class review.